
HELLO!
My Work
About Me:



Hi, I’m Jackson! I make games that blend design and engineering to create dynamic, immersive worlds in UEFN through gameplay systems, storytelling, and Verse scripting.
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As a technical designer, I build and iterate systems that make ideas feel great to play, blending creativity, structure, and worldbuilding that connects both emotionally and technically.
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I’ve led and contributed to projects with teams at Mob Entertainment, Baobab Studios, and Barnyard Games, bringing to life interactive worlds inspired by Disney, Pixar, and Marvel.
Watch my UnrealFest Talk!
I was invited to speak at UnrealFest on technical design, where I walked through how to use materials to unlock new gameplay ideas and build optimized animation systems. The talk focused on practical techniques that blend technical problem solving with creative design.
I used these skills to create the camera-mounted GrabPack for Poppy Playtime: Escape Trials!







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